![]() ![]() Also used in NELIOTA program by ESA / Athens Observ. Foing) during SMART 1 mission, registered as educational software by French ministry for education, it has also yet been presented to professionals at 2006 & 2007 LPSC, PCC2 in 2011 and EPSC 2015 in Nantes (France) and to amateurs at 2012, and 2018 "Rencontres du Ciel et de l'Espace" in Paris. Terrain_atlas.tga and items_opaque.tga are no longer used.Introduction: Since 2002, we develop a freeware to help Moon observing, to improve interest for Moon in general public, and to provide a basic tool for aggregating informations on the Moon for professionals.Double windows with "Kaguya / LRO Shaded relief" and "Unified geologic 2020" textures Presentation : VMA uses datas coming from NASA, USGS, JPL, LPI and from Dr Robinson, Binder, Gaddis, Zuber, Salamuniccar and Robbins teams, and from Kaguya, Chandrayann 1 and Chang"é missions.The software includes management of a complete database (Near 1 400 000 entries) of named, satellite, anonymous or human features on the Moon.Pictures libraries presenting each named formations from LPI resources and best amateurs shootings are associated and contain more than 8 000 pictures.VMA 7.0 is only available for Windows 7/8/10.VMA software has been reviewed in main amateur astronomy magazines (Sky & Telecope, Astronomy, Ciel & Espace, L"Astronomie…) and downloaded more than 1 800 000 times worldwide since 2002.French, English complete translations and others languages (GE / ES / IT / NL / …) partial translations are included.VMA software is used by several professional organizations such as IAP Paris, Kitt Peak Observatory, National Japan Observatory, University College London, BBC Sky at night, several astronomy magazines and astronomy writers (P. Terrain.png, items.png and gui_blocks.png have been replaced with other atlases. Inventory.png has been partially split up to remove the status effect textures, which are now split into individual textures, leaving only the actual inventory textures. ![]() Paintings_kristoffer_zetterstrand.png has been split up into its constituent textures. Particles.png, explosion.png and sweep.png have been split up into their constituent textures. A procedurally generated and manually saved texture atlas is still available, however: minecraft_textures_atlas_blocks.png_0.png, accessible via F3 + S in 1.19 and above. Terrain.png and items.png have been split up into their constituent textures. Minecraft_textures_atlas_blocks.png_0.png has been added (in this version or a previous version), accessible via F3 + S, which allows players to save all textures currently loaded in their game in a convenient texture atlas.Īdded terrain.png, items.png, particles.png and gui_blocks.png.Īdded terrain_atlas.tga and items_opaque.tga. Inventory.png now contains an atlas of effect icons. Specific changes to texture files are documented in each texture file's dedicated section or page. It has also been replaced with minecraft_textures_atlas_blocks.png_0.png in newer versions such as 1.19 (accessible via F3 + S). Terrain.png was used for storing the textures of blocks. It is currently unknown for what purpose this definitely serves, but it is hypothesized that it is for mipmap distance rendering as to lower the load on the CPU, GPU, and/or RAM, improving performance especially on lower-spec machines. minecraft_textures_atlas_blocks.png_0.png – has an accompanying _1, _2, _3, and _4 texture (such as minecraft_textures_atlas_blocks.png_4.png), each texture starting at _1 being at progressively lower downscaled resolutions (_0, the original, is 1024x512 pixels, whilst _4 is only 64x32 pixels). minecraft/screenshots/debug called minecraft_missingno.png, titled as a reference to the infamous missingno pokemon in the original Pokemon Red & Blue game.Įach texture – i.e. For example, the particle atlas is minecraft_textures_atlas_particles.png_0.png, while the chest atlas is minecraft_textures_atlas_chest.png_0.png, minecraft_textures_atlas_decorated_pot.png_0.png. ![]() It is unknown when this feature was added, but it is intentional and known to be available in at least 1.19.4 and above.Īll other textures are also available in their own respective texture atlases in said. This texture atlas is generated via F3 + S and is saved into a folder titled “debug” in. Procedurally-generated texture atlases īlock and item textures are combined into the same atlas, minecraft_textures_atlas_blocks.png_0.png. 1 Procedurally-generated texture atlases. ![]()
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