![]() D3d12info: GPU info via Direct3D 12 and other sources.glslDebugModule: GLSL debugging assistance module. ![]() Jolt Physics: Rigid Body and Collision Detection Library.MX Linux MX-23 released (based on Debian 12).Building a Submersible PC for ULTIMATE cooling.Moore Threads MTT S80 GPU Review - A New Challenger Appears.AMD Software: Adrenalin Edition 23.10.01.43 for Vulkan Work Graphs.Khronos Launches ANARI 1.0 Cross-Platform 3D Rendering Engine API.Windows Subsystem for Android 2307.40000.2.0 adds Vulkan support.NVIDIA GeForce driver 536.99 Game Ready / Studio.OpenGL render path is slow and must have a problem because in Unigine Heaven 2.1, the OpenGL renderer works fine (see the score of the GTX 580). Only Direct3D 11 render path works fine in single and multi-GPU (SLI or CrossFire). I also re-tested the OpenGL renderer of Heaven 2.1 with the same settings: Heaven 2.5 settings: 1920×1080 fullscreen, 4X MSAA, 16X anisotropic filtering, tessellation: normal, shaders: high. Test bench: Core i7 960 3.2GHz, 4GB DDR3 Corsair Dominator, GIGABYTE X58-A UD5 mobo, Windows 7 64-bit, Graphics drivers: R266.58, R267.31 (for the GTX 580) and Catalyst 11.2, Corsair AX1200 PSU. And I don’t speak about OpenGL and SLI or CrossFire support… The Direct3D 11 render path works fine but it’s the case for the OpenGL 4 renderer: low scores for both GTX 580 and HD 6970. I quickly tested Heaven 2.5 with a Radeon HD 6970 and a GeForce GTX 580. More information about this new version here: Heaven Benchmark 2.5 press release. You can download Heaven 2.5 from this page: Heaven Benchmark Downloads. * Improved the quality of ambient occlusion * Fixed Windows GUI launcher compatibility issues * Improved the stability during multi-hour running * Added support of indirect occlusion (SSDO) to Unigine Corp has released a new version of their popular Direct3D and OpenGL benchmark Heaven. ![]()
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